Post by johnnybe on Oct 1, 2011 12:52:40 GMT
GAMEPLAY
Naughty Dog intended to maximize the utilization of the Cell's SPUs, as their estimates for utilization in the first Uncharted were only around 30%. As a result, the game has more realistic environments and animations.
Uncharted 2 uses Naughty Dog Game Engine 2.0, a revamped and optimized version of the original engine that has allowed the game to have real-time moving environments, more realistic textures, and animations. The Naughty Dog Game Engine 2.0 also works in harmony with Havok Physics.
On August 26, 2009, it was revealed that Uncharted 2 uses between 90 to 100% of the Cell's processor and uses all 25GB of a single Blu-ray Disc.[23] However, Evan Wells later pointed out "...now it's at least busy 100% of the time, but it's still not fully-optimized code. I mean, in order to get to that 100%, it was more about making sure the pipeline was filled, and we weren't running into one of the processors becoming idle because there wasn't a job ready for it."
In the interview, Christophe Balestra also pointed out how important it is to ship every system with a hard drive."The fact that every PS3 has a hard drive is huge for us." He went on to describe how the game takes advantage of Sony's offerings."It's the combination of Blu-ray and hard drive. You can play the entire game without loading. We don't require an install. We're doing all the post-processing effects on the Synergistic Processing Units." Screen Space Ambient Occlusion for example, was done completely on the SPUs.
MULTIPLAYER
Uncharted 2 features both competitive and co-operative multiplayer. The co-op multiplayer allows a maximum of three players to take the roles of Drake and two other "hero" companions and features missions involving gunfights, platforming, and teamwork-based objectives. Players can also assist their comrades if they become critically injured or if they are grabbed by an enemy.
The competitive multiplayer allows a maximum of ten players to play against each other in two teams of five. Six competitive modes are featured: Deathmatch, Plunder, Elimination, Turf War, King of the Hill and Chain Reaction. Deathmatch features two teams of five, with one team acting as heroes and the other as villains. Players can choose their own appropriate character models (such as Drake, Sully, Elena, and new characters Tenzin and Chloe for the heroes team). As players accrue points and rank up, they can purchase more skins for both heroes and villains. Players can select two Boost abilities which assist them in the matches. Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate. Elimination has two teams of five players against each other with the objective of killing everyone on the other team. In Elimination, the players do not respawn. The goal is to eliminate the other team three out of five times.
Chain Reaction has the player capturing posts, but the player must do them in a specific order – one team works out from their base needing to capture 1 through 5 while the other team starts out from their home and needs to snag 5 through 1. King of the Hill has players capturing a hill, spawned on the map to score points. They must stay in the hill to score points while the enemy team tries to do the same.
Gold Rush is a cooperative mode of play where 2–3 players must team up to obtain a treasure, which is randomly spawned on the map, and take it back to their base, much like Plunder. However, AI enemies try to stop the players from returning the treasure. If a player goes down and is not revived before the timer goes out, they will not come back until the next round. In each consecutive round the enemies become tougher to defeat. Survival is the second cooperative mode of play, where 2-3 players must work together to defeat a total of ten waves of enemies, each wave becoming more and more difficult. A new co-op game mode, titled "Siege", was also added, in which 2-3 players must team up to secure a zone while holding off waves of enemies.
AGREGATE SCORES
GameRankings 96.41%
(78 reviews)
Metacritic 96/100
(105 reviews)
REVIEW SCORE
PUBLICATION SCORE
1UP.com A+
Computer and Video Games 10/10
Edge 9/10
Eurogamer 10/10
G4 5/5
Game Informer 10/10
(Second Opinion: 10)
GamePro 5/5 stars
GameSpot 9.5/10
GameSpy 4.5/5 stars
GamesRadar 10/10
GameTrailers 9.3/10
IGN 9.5/10
Official PlayStation Magazine (US) 5/5
Official PlayStation Magazine (UK) 10/10
Official PlayStation Magazine (Australia) 10/10
PSM3 (France) 21/20
here you got some videos too of uncharted 2
this one is what we play all the time with La Haine and r2d2!!! ;D ;D ;D
Naughty Dog intended to maximize the utilization of the Cell's SPUs, as their estimates for utilization in the first Uncharted were only around 30%. As a result, the game has more realistic environments and animations.
Uncharted 2 uses Naughty Dog Game Engine 2.0, a revamped and optimized version of the original engine that has allowed the game to have real-time moving environments, more realistic textures, and animations. The Naughty Dog Game Engine 2.0 also works in harmony with Havok Physics.
On August 26, 2009, it was revealed that Uncharted 2 uses between 90 to 100% of the Cell's processor and uses all 25GB of a single Blu-ray Disc.[23] However, Evan Wells later pointed out "...now it's at least busy 100% of the time, but it's still not fully-optimized code. I mean, in order to get to that 100%, it was more about making sure the pipeline was filled, and we weren't running into one of the processors becoming idle because there wasn't a job ready for it."
In the interview, Christophe Balestra also pointed out how important it is to ship every system with a hard drive."The fact that every PS3 has a hard drive is huge for us." He went on to describe how the game takes advantage of Sony's offerings."It's the combination of Blu-ray and hard drive. You can play the entire game without loading. We don't require an install. We're doing all the post-processing effects on the Synergistic Processing Units." Screen Space Ambient Occlusion for example, was done completely on the SPUs.
MULTIPLAYER
Uncharted 2 features both competitive and co-operative multiplayer. The co-op multiplayer allows a maximum of three players to take the roles of Drake and two other "hero" companions and features missions involving gunfights, platforming, and teamwork-based objectives. Players can also assist their comrades if they become critically injured or if they are grabbed by an enemy.
The competitive multiplayer allows a maximum of ten players to play against each other in two teams of five. Six competitive modes are featured: Deathmatch, Plunder, Elimination, Turf War, King of the Hill and Chain Reaction. Deathmatch features two teams of five, with one team acting as heroes and the other as villains. Players can choose their own appropriate character models (such as Drake, Sully, Elena, and new characters Tenzin and Chloe for the heroes team). As players accrue points and rank up, they can purchase more skins for both heroes and villains. Players can select two Boost abilities which assist them in the matches. Plunder is similar to the traditional capture the flag game mode, and sees each team attempt to capture the treasure from a central point in the map and return it to their base; the player carrying the treasure is slowed down a great deal, and may also choose to hurl the treasure away at any point, in order to keep it out of reach of the enemy, or to pass it to a teammate. Elimination has two teams of five players against each other with the objective of killing everyone on the other team. In Elimination, the players do not respawn. The goal is to eliminate the other team three out of five times.
Chain Reaction has the player capturing posts, but the player must do them in a specific order – one team works out from their base needing to capture 1 through 5 while the other team starts out from their home and needs to snag 5 through 1. King of the Hill has players capturing a hill, spawned on the map to score points. They must stay in the hill to score points while the enemy team tries to do the same.
Gold Rush is a cooperative mode of play where 2–3 players must team up to obtain a treasure, which is randomly spawned on the map, and take it back to their base, much like Plunder. However, AI enemies try to stop the players from returning the treasure. If a player goes down and is not revived before the timer goes out, they will not come back until the next round. In each consecutive round the enemies become tougher to defeat. Survival is the second cooperative mode of play, where 2-3 players must work together to defeat a total of ten waves of enemies, each wave becoming more and more difficult. A new co-op game mode, titled "Siege", was also added, in which 2-3 players must team up to secure a zone while holding off waves of enemies.
AGREGATE SCORES
GameRankings 96.41%
(78 reviews)
Metacritic 96/100
(105 reviews)
REVIEW SCORE
PUBLICATION SCORE
1UP.com A+
Computer and Video Games 10/10
Edge 9/10
Eurogamer 10/10
G4 5/5
Game Informer 10/10
(Second Opinion: 10)
GamePro 5/5 stars
GameSpot 9.5/10
GameSpy 4.5/5 stars
GamesRadar 10/10
GameTrailers 9.3/10
IGN 9.5/10
Official PlayStation Magazine (US) 5/5
Official PlayStation Magazine (UK) 10/10
Official PlayStation Magazine (Australia) 10/10
PSM3 (France) 21/20
here you got some videos too of uncharted 2
this one is what we play all the time with La Haine and r2d2!!! ;D ;D ;D